Author Topic: Stretched reflection issue  (Read 652 times)

2023-09-30, 14:19:48

dead.makers

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Hi everybody

I have a problem with reflections, All reflections on my models are stretched and deformed as you can see in the attached image.
I tried different smooth modifiers and came up with no luck.
do you have any suggestions to help me?
thank you in advance

P.S: I using 3Ds Max 2024 + Corona 10

2023-10-01, 12:31:15
Reply #1

Beanzvision

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Hi, this also happens in the real world too so the results are accurate. :)

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2023-10-02, 10:45:46
Reply #2

Aram Avetisyan

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Hi,

This is not quite Corona related, any physically based (and not only) renderer would render the same. This is about the model.

It does happen in real life too, but surface continuity is what you are most probably referring too.
If you observe the cars in real life in detail (what I used to do for a long time), there is no random bending of reflections/surface (even on cheap cars :)).
For example, as I can see from side glass, the surface is probably not well curved and is not quite continuous in relation to the front side glass.

It is all about the model and topology. There are different shaders, which can help visualize the surface flow and modeling artifacts, e.g.:
t=30s

Long story short - do not obsess over it. Just make it look right. If you go after it, you will see that there is a limit of "perfectness" you can get close but not exceed.
Check the model first, then just change the HDRI/Environment, so the flaws are not that visible.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2023-10-03, 13:35:15
Reply #3

dead.makers

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wow, thanks for your great explanation and the video