Author Topic: Camara Map per Pixel Question  (Read 259 times)

2023-07-27, 16:28:27

miacreed

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Hi all,

Second question of the day... I'm curious to know how to achieve realistic foreground. Normally I would use a combination of different Scatters and Megascans for a result like this, but I think this might be using Matte Painting techniques. I asked the creator and they responded that they use something called "Camara map per pixel" for these results but I haven't found any leads or tutorials online that help me deduce how that might achieve realistic grass, dirt, etc. other elements to use in the foreground.

Any ideas?

Thanks in advance!
Mia

2023-07-27, 19:33:27
Reply #1

romullus

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Camera map per pixel is mapping technique when you project 2D image onto 3D surface through scene camera. In other words, the examples you are looking at, are not made with megascans and scatters, but rather it's a photo projected on some planes and cubes. You should be able to find enough information about this technique on youtube, or specifically about 3ds Max implementation - on Max help portal.
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