we use it the way that 50% scale is exact the size you set in the coordinates of the texture tag, this works for cubic flat etc best.
(in freely cre3ated UV's there is no way to guess the size sadly, there you need to measure)
so if you have 100cm in the texture tag coordinates for x,y,z, and 50% UV scale setting(length U and V), then your texture is exact 100x100xcm in size.
if you set UV length scale to 100% the texture is 200cm in size,
if you set it to 200% the texture is 400x400cm,
and so on.
this works pretty well overall for all non UV mappings at least