Hi, yes I will try to explain. (see attachment) There has been many instances where I would like to use this, but right now it is for a helicopter with a searchlight. And I want to simply/fake/exaggerate and not add a fog volume to the entire scene, but just have a cone coming out of where the light is, so that I don't waste rendering time and also I don't want fog in other parts of the image as I'm going to deliver the helicopter as a separated animation. Also I do want the cone to work from a front angle, if not I could just have mapped a cylinder with a self.ill opacity map.
Does that make sense?