Author Topic: BerconMaps 2014 compilation  (Read 15748 times)

2014-05-06, 20:31:30

hydeman

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Hi there,
Don't know if some of you use BerconMaps ( http://www.ylilammi.com/2013/09/berconmaps/) it's a really great plugin for max who add some new procedural noise generators and tile options.
Is available for max 2013 and anything before but unfortunately no 3DSmax 2014 :( 
if there some C++ coder who want to try to compile it for 2014 it would be great ! all the source code are available on the website

2014-05-06, 20:49:07
Reply #1

romullus

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Plugins for max 2013, works in 2014 without problems.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-05-06, 21:15:33
Reply #2

hydeman

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SHit you're right !  the last time i've try it , it doesn't work . Hahaaa i'm stupid :(

2014-05-06, 23:04:31
Reply #3

Ondra

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« Last Edit: 2014-05-06, 23:27:02 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-07, 01:02:41
Reply #4

hydeman

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Ha ! well done Keymaster  (i secretly hoping that it would catch your attention, i know it would be easy for you )

2014-06-07, 10:41:31
Reply #5

Fritzlachatte

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Hi there, wow my first post... :-)

Even if this does´t fit in this corner of the forum, but from day to day I become a bigger fan of corona.
I am as most of the others a Vray-dude but with Corona it feels like Tiptronic (not simple automatic) compared to "manual gear shifting". 

But the reason for this post is another. Did anybody try to vary the "mapping transform/variance" in wood?

To get the real wood appearance there is a need for enough little differences the nature gives to us.
BUT when I try to play mama nature 3ds Max 2014 crashes.

Without these settings everything works well. The rendering with corona works, but the texture looks not that great as it could/should.

I think these problems have been fixed in the 2015 version but the 2013 is untouched and has a creation date of 15/04/2012 .

I am just a render "one-track specialist"  but no programmer. Is anybody able to fix it for corona in combination for max 2014 ( 2013 should be the same problem i guess)

Thank you in advance and thanks for corona!!!

2014-06-07, 13:24:40
Reply #6

romullus

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I just tried to play with it and found no problems at all (max 2014 sp5). Can you provide exact steps how to replicate max crash with bercon wood?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-06-08, 15:23:12
Reply #7

Fritzlachatte

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Thanks for the fast answer, I attached the screenshot with the problematic mapping options.

When I click the "object" option and change one of these values, Max crashes.

Because I needed older wood, I changed to classic phototextures, but I think the bercon maps would have a lot of potential for avoiding any seams or the basic problems of grain- cut timber in direct combination of horizontal timber. I know this is also possible with normal textures, but I like the way this guy is dealing with the maps:

http://www.klaasnienhuis.nl/2011/09/3d-wood-texture-by-jerry-ylilammi-berconmaps/   

I also attached the scene from a house in austria, I wanted to use the bercon maps for.


2014-11-07, 23:34:55
Reply #8

3dwannab

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Hi,

I can confirm using the wood in 2014 crashes max like stated above.

The developer says on the website here http://www.ylilammi.com/2013/09/berconmaps/
Quote
I recommend asking somebody with 3dsmax SDK and few hours to spare, it usually doesn’t take much to recompile them.

Is there anyone that would be so kind as to recompile the latest 2015 version to 2014?

2015-06-21, 22:24:06
Reply #9

Adi

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Has anybody found a solution for max 2014 ? :)

I also have a problem with max crashing as soon as i try to adjust the parameters for wood preset.