Have any studies been made with a given average complex scene, fast 1gb network (usual set-up i guess) and multiple identical render stations, to measure what the actual speed gains are ?
I guess that 2 same render nodes does not give you exactly x2 speed, it should probably be a bit less (time sending the scene via DR, starting, loading the scene etc, it takes some time), and 3 render nodes not exactly x3 etc..
Is there a bottleneck when having too many render nodes ? (network?)
How does it compare to vray's bucket rendering system ?