Some observations after briefly playing with new Chaos Scatter features.
Group/hierarchy scattering - for some reason groups' frequency values gets truncated in distributed objects list, even though there seems to be enough space for its display in full. Could it be fixed, please? Also if possible, it would be nice that group's swatch colour would be taken from its first member, instead of leaving it black. I think it's standard 3ds Max behaviour.
Slope / Altitude - it would be nice if those limits could have adjustable falloff, ideally the one which could be mapped.
Look at - not sure if that's a bug, but its falloff distance is not actually a falloff, but rather a cut-off , i.e. inside its radius look at effect is fully on and outside it's completely off. Could we have an actual fallof here with near and far values, please?
Another look at feature request - i think this feature would even more useful if we could define multiple look at targets, each with their own influence and falloff radii.
Overall, i'm very happy to finally see some new Scatter features!