Author Topic: Skin shader  (Read 35780 times)

2014-02-23, 11:43:25
Reply #30

CHRiTTeR

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You mean subsurface scattering?
Brazil had a standard skin shader, it was pretty useless. I think it would be better to add a standard SSS shader and manually tweak it to mimic skin, wax, or whatever you like. It will be implemented for sure.

The reason why other renderers offer a specialised skinshader is because you cant do reaslistic skin with a standard SSS material (unless you are  going to model every layer separately).

2014-06-10, 12:27:30
Reply #31

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)