Author Topic: Distributed Render Gamma problem  (Read 4285 times)

2014-03-23, 19:42:24

mediopolis

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I am having a problem on distributed render. When i render just on my machine the lighting looks natural, but when I enable DR, it's as if the gamma goes down to 1.0 and its very dark on the render.  Anyone run into this issue?

2014-03-23, 21:04:15
Reply #1

Coronaut

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Check slave machine gamma settings. It should be same as on workstation.

2014-03-23, 21:12:51
Reply #2

mediopolis

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i did that. and i rendered a standard scene on every node. All are 2.2

2014-03-24, 00:20:26
Reply #3

Coronaut

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Even Affect material editor, color selector, input? Did you check some other scene? Did you check Input in bitmaps, maybe you left override on some texture.
If everything fails try deleting gamma settings from 3dsmax.ini it should look something like this(not actual writing this is example)
[gamma]
LoadEnableState=1
CorrectColorPickerState=1
CorrectMtlEditorState=1
InputGamma=2.200000

edit:
path to 3dsmax.ini USER\AppData\Local\Autodesk\3dsMax\20xx(version) - 64bit\enu\
« Last Edit: 2014-03-24, 00:23:58 by Coronaut »

2014-03-24, 02:09:24
Reply #4

borisquezadaa

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In MaxScript listener you can type "GetMaxinifile()", that outputs the directory of the elusive deep buried maxini file.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-03-24, 02:25:57
Reply #5

mediopolis

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it does not affect the materials in the editor. Bitmaps are fine.  I am going to delete the ini's see if that helps.

2014-03-24, 09:57:49
Reply #6

Coronaut

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Well you need to make exact gamma settings as on WS, if you have checked affect materials, picker etc. you need to do same on slave, sometimes ini file can be bugged, and max don't want to overwrite it, that's when you need to delete gamma manually.