Author Topic: Material behaviour changes without any apparent reason  (Read 2350 times)

2020-12-18, 23:08:43

TeoRossi93

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Hello guys,

I was going to render an animation I'm working on but after few frames I noticed that something was wrong. The behaviour of the plastic and liquid material (image attached) are completely different from my tests!!!
I can't understand what happened, I just added render passes and tweaked some animation curves before rendering the whole thing.
I'm using a volume scattering for both plastic and liquid.
On the left is the image as it should be, on the right is how it renders at the moment.
Matteo Rossi 3D - https://www.teorossi.it/

2020-12-18, 23:44:40
Reply #1

TeoRossi93

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Ok guys I solved the problem. The multipass tag applied to a material modify it's aspect, I don't know if I'm missing something or if it's just a bug.
Matteo Rossi 3D - https://www.teorossi.it/

2020-12-18, 23:45:09
Reply #2

TeoRossi93

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Ok guys I solved the problem. The multipass tag applied to an object modify it's aspect while rendering, I don't know if I'm missing something or if it's just a bug.
Matteo Rossi 3D - https://www.teorossi.it/

2020-12-21, 17:01:06
Reply #3

BigAl3D

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Are you saying a Corona Compositing tag? I've never heard of a Multipass Tag.

2020-12-21, 18:04:56
Reply #4

TeoRossi93

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Are you saying a Corona Compositing tag? I've never heard of a Multipass Tag.
Since compositing tag is used to create multipass masks I did a mistake when writing the topic. Of course is the compositing tag.
Matteo Rossi 3D - https://www.teorossi.it/

2020-12-21, 22:46:23
Reply #5

BigAl3D

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Just wanted to make sure. So what settings did you use on the Compositing Tag? Are you separating several element onto their own layer? Are you exporting a AE comp or are you manually stacking your layers?
« Last Edit: 2020-12-24, 00:31:29 by BigAl3D »