Author Topic: Corona Renderer 7 for Cinema 4D daily build - Changelog  (Read 11144 times)

2020-09-12, 11:11:38

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-09-11) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added support for R23
    • Added experimental support for R23 Scene Nodes

2020-10-03, 12:14:57
Reply #1

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-10-03) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Fixed:
    • Creating Corona proxy file using "Pick from scene" used incorrect path when canceled
    • Fixed problem with connections between nodes being misplaced if part of the editor is outside the screen
    • Fixed crash when selecting shader from empty shared shader
    • Fixed problem with Corona proxy in Full mesh mode not showing in viewport when its center is outside the viewport
    • Fixed occasional crashes in Corona Bitmap in multi-tiling mode
    • Fixed problem with incorrect photographic exposure when using Team Render
    • Fixed problem with camera name not shown in render stamp when using Team Render
    • Fixed occassional crashes in scenes with Distance shader (usually reproducible in animations)




2020-10-23, 16:07:33
Reply #2

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-10-23) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added option to LightSelect pass to include all lights not included in other LightSelect passes (allows to denoise rest of lights with LightMix)
  • Fixed:
    • Fixed crashes happening when parsing hair for render (already released in 6.1 hotfix 2020-10-08)
    • Added initial ability to render multi-instances in IR (improvements and further bug fixes to follow)
  • Changed:
    • Removed old (pre-v5) version of displacement, old scenes will automatically use current 2.5D displacement
    • From now on, Corona will require macOS version 10.13 or newer

We're aware of specific situations where 2.5D Displacement does not yet work as expected. In order to resolve those cases, we have to remove the old displacement first. Please keep this in mind if you choose to switch to the daily build, that you will not be able to disable 2.5D Displacement if you happen to encounter one of those specific situations.
« Last Edit: 2020-10-23, 16:11:22 by Ales »

2020-11-19, 13:45:46
Reply #3

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-11-19) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Fixed:
    • Fixed crash with some versions of BigSur
    • Fixed crash when setting Max IR passes limit for viewport IR
    • Fixed problem with environment not updating in IR when changing direct visibility material override
    • Fixed preview of Corona Normal shader
    • Fisheye mapping factor in Corona Camera was not grayed out in non-fisheye projection modes
  • Changed:
    • Renamed "Recursive" to "Include children" in include/exclude lists accross the UI
    • Removed "Render hidden lights" in render settings - this option wasn't doing anything in C4D plugin
    • Time limit in render settings no longer allows extended layout with clock widgets as it doesn't make sense in this context
    • Removed BVH_SAT option as acceleration structure in devel/experimental settings

2020-12-31, 21:42:28
Reply #4

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-12-31) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added new grounds up PBR material - Corona Physical Material
      • Renamed Corona Material to Corona Legacy Material
      • Legacy material itself is preserved and all scenes using it will load without any change
    • Allow selecting Corona materials as default in C4D preferences (R21+)
  • Fixed:
    • Changing displacement parameters in material now correctly update displacement in IR
    • Fixed problem with displacement not working when used on Corona Proxy
    • Fixed problems with emission artifacts when emitting object uses displacement
    • Fixed copy/Cmd+C command in Corona Vfb on macOS

2021-01-22, 20:31:06
Reply #5

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-01-22) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added Falloff parameter to Wire shader
    • Allow to use shader for base color in Wire shader
    • Added "Duplicate to Mesh" command to Corona Proxy
    • Added options to preserve light, glass or unsupported materials when using material override
    • Bump can now be disabled using checkbox in both base and clearcoat channel in Physical material
    • Added information note into Shadow catcher material
    • Added C4D-independent configuration for HDD limits for Vfb history in preferences
    • Added documentation tooltips to Physical Material
  • Changed:
    • Thin absorption in Physical material was moved from refraction to separate channel
  • Fixed:
    • Fixed problem with distance shader ignoring distance scale shader when used in MoGraph
    • Replaced radio buttons for anisotropy rotation mode with combo box to fix problems with radio buttons in S22/R23
    • Fixed problem where refraction, SSS etc were disabled when metal mode was set even though mode was controlled by shader
    • Fixed several shortcuts in Corona Vfb on macOS (Command+[arrow,+,-,0,pageup,pagedown])
    • Physical material presets are now in correct alphabetical order
    • Fixed crash when using displacement in Physical material under layered shader
    • Fixed masks propagation in Physical material
    • Fixed occasional crashes when rendering animations

Edit: Minimum supported version of macOS was changed to 10.14 (Mojave). For future reference - we'll be supporting last 3 stable versions of macOS.
« Last Edit: 2021-03-01, 10:02:51 by Ales »

2021-02-17, 19:52:55
Reply #6

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-02-17) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added curves support in Color Correct shader
    • Automatic linking of Corona Sun to Corona sky based on hierarchy/name similarity
    • Re-added reworked Corona Standalone into Corona for Cinema 4D installer (proper export support from plugin will follow in future daily builds)
    • Corona Distance shader now supports distance from camera position
    • Added information text about loaded image in Corona Bitmap
    • Added support for fast mode in RoundEdges shader
  • Changed:
    • Tweaks in port names in material node editor (metalness in Physical material, Distance scale in Distance shader)
    • Improvements in UI behavior in Corona proxy export dialog
    • Buttons in Corona Bitmap are now disabled when no bitmap is loaded
  • Fixed:
    • Fixed problem with "Only active object(s)" grayed out in Corona proxy export when multiple objects were selected
    • Fixed problem with render not being saved in TeamRender when path was relative or contained tokens
    • Fixed problem with Acceleration structure in Development/Experimental settings not showing correct default value
    • Fixed problem with environent visibility overrides not working on macOS
    • Fixed Team Render Server crashes when starting multiple single-image renders using web UI
    • Fixed bug in Team Render causing lower effeciency when rendering more complex scenes
    • Fixed viewport preview of LayeredMtl when using with submaterials other than legacy (e.g. Physical material)
    • Fixed problem with unusable parts of UI when some Corona material containing C4D bitmap referenced missing asset

2021-03-31, 18:17:05
Reply #7

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-03-31) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added "Object ID" to supported modes in render selected
    • Added "Include children" option to LightSelect pass in multipass
    • "Setup interractive LightMix" now correctly handles grouping of lights both using hierarchy or by instancing
  • Changed:
    • Physical material
      • If clearcoat bump shader is not supplied, clear coat does not use any bump-mapping (previously it used bump shader from base layer)
      • Added accurate Fresnel for metals using edge color
      • Moved translucency to a separate tab and added an option to alter translucency color
      • Modified presets to use edge + base color based on metal complex IOR, lowered some high albedo values
    • Shaders in value-based material properties like glossiness or radii are now multiplied with amount (Skin material, Hair material and Shadow Catcher)
    • Unified usage of percent in materials UI for parameters like glossiness
    • Corona proxy now inherits position of original object when created using "Pick from scene"
    • Removed legacy solvers in development/experimental tab in render settings
    • After few first passes, we now render the image in 32x32 pixel buckets. 5% speedup on average, up to 15% in some scenes.
  • Fixed:
    • Fixed problem with cache previsualization showing in render result in Team Render
    • Fixed typos in preset names in Physical material
    • Fixed incorrect minimum value for contrast in Corona Camera
    • Corona Distance shader now supports distance from Corona Proxy
    • Fixed Corona Sky's UI which depicted slightly incorrect slider values
    • Fixed problem with other application gaining focus after closing "Interactive LightMix setup" dialog

See our blog article which explores the new material in depth: https://blog.corona-renderer.com/behind-the-scenes-the-physical-material/

Today at 12:18:03
Reply #8

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-04-16) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added VolumeGrid
    • Added support for S24
  • Changed:
    • Tweaks in rendering of buckets
    • Saving image from Corona VFB now also saves render stamp
  • Fixed:
    • Fixed problem with "Render selected" not being updated in IR after changing objects hierarchy or object ID
    • Fixed "Render selected" in object ID mode not respecting disabled "Inherit object buffer IDs from parent"
    • Fixed regression causing performance problems in previous daily build

NOTE: We are aware of a problem with excessive NaNs reported by some users on macOS. We are working on resolving this issue, but we wanted to release a new version with S24 support as soon as possible.