Author Topic: 3Ds Max+Corona Scatter Convert to Geometry shifts objects randomly  (Read 639 times)

2020-08-03, 19:03:48

josepa

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Not sure why it is doing this, but every time I convert a corona scatter to geometry (in order to export the scatter pattern as an FBX), it shifts all objects a tad bit.

I've tried adjusting all instanced object pivot points. I've tried cleaning up normals on distribute-on object. Can't seem to find a reason why this would happen. Help!

Images attached of simplified example using a cylinder as a distribute-in object and a modified tea-pot, box and sphere as instanced objects.

2020-08-03, 20:03:13
Reply #1

romullus

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Did you try to reset transforms of instanced objects?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-08-03, 20:26:40
Reply #2

josepa

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Well now I just feel silly. how did I not think of that? It fixed the whole issue.

Thanks, Romullus

2020-08-03, 23:17:59
Reply #3

romullus

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Glad to help you!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-08-04, 17:30:58
Reply #4

maru

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By resetting transforms you mean the Reset Xform option? I don't see why this would be necessary. Will definitely look into it.

2020-08-04, 20:35:02
Reply #5

romullus

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For me resetting transforms is a second nature. I don't question why it helps, i just know that it does and i do resetting whenever i can :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-08-05, 16:32:33
Reply #6

maru

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Hmm, I still can't reproduce this. The generated geometry always perfectly overlaps with the scatter. If there is any easy way to reproduce it, please let me know.