Author Topic: LUT Correction  (Read 2773 times)

2020-06-25, 09:32:14

aref3dsmax

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Hi. I have a question about LUT
when I turn on LUT my scene render will be good but my sky going to wrong color
and then turn off the LUT my scene look bad! but my sky is very good.
so how can I separate it?

is that way to exclude an object or material from LUT ?

2020-06-25, 10:26:45
Reply #1

GeorgeK

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Hi. I have a question about LUT
when I turn on LUT my scene render will be good but my sky going to wrong color
and then turn off the LUT my scene look bad! but my sky is very good.
so how can I separate it?

is that way to exclude an object or material from LUT ?

You can use Corona Tonema Control for that, you will be able to disable exposure, tone mapping and lut's for the background sky or hdri.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-06-25, 17:03:18
Reply #2

maru

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Just a note: Tonemap Control will not be always able to negate the effect of LUTs. Sometimes this is not a matter of simple "inversion" and then it fails.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-06-26, 21:55:22
Reply #3

aref3dsmax

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wow ... its great option from corona.. very thanks