Author Topic: Large landscapes rendering  (Read 1502 times)

2020-05-24, 11:19:23

north_1

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Hey guys!

I have a question about the workflow on rendering large landscapes.

I have a landscape done in WorldCreator 2. Size of the landscape is 2048x2048 meters.
WC2 allows to export heightmap, normal map, obj file with different resolutions (full, half, eighth, etc.), and different mask maps.

My goal is to make a shot like in WorldCreator2 teaser, which can be found on Youtube.

What is the best way to render such a big landscape in Corona with some athmospheric effects like distance haze, fog, etc.?

Thank you!
Take care.



2020-05-24, 14:06:29
Reply #1

Confuser999

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this is heavily depended on what you expect of your environment.

like if you want fully volumetric clouds in the sky or just using a sky box ?
like if you want fully aerial perspective or just a fog ?
like if you want high poly sculpted cliffs or just a 3d generated terrain ?
like if you want grasses with SSS support on only simple 2D grasses ?

it depends on lots of things , please provide more information.

2020-05-24, 18:08:44
Reply #2

north_1

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Here's an example of what I'd like to make:
https://www.northlandscapes.com/files/images/portfolio/northlandscapes-iceland-stokksnes-viking-village-06.jpg
https://www.northlandscapes.com/files/images/portfolio/northlandscapes-scotland-game-of-clouds-03.jpg

I was thinking about mixing highly-detailed shaders and models (and possibly SSS for the grass/leaves)  for foreground and some simplified shaders for background.
I think hdri will be enough for the clouds, but some fog patches could be volumetric (like at the top of the mountains on first example and behind big rocks on second).

Basically my main question is: is it possible to render real-size landscape? Or should I downscale everything?

Thank you!