Author Topic: Exterior wip  (Read 43131 times)

2012-12-07, 09:40:37
Reply #45

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
You don't have your light sources covered by a glass, right?

2012-12-07, 13:14:05
Reply #46

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
You don't have your light sources covered by a glass, right?

The glass balls ( with corona spheres lights outside of them ) are with glass yes since i used a daylight scene so i kept its material, is that the problem ?

2012-12-07, 15:40:12
Reply #47

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
You don't have your light sources covered by a glass, right?

The glass balls ( with corona spheres lights outside of them ) are with glass yes since i used a daylight scene so i kept its material, is that the problem ?

Could you try to render night scene again with latest nightly build and without any glass objects in the scene?

2012-12-07, 16:18:32
Reply #48

lacilaci

  • Active Users
  • **
  • Posts: 749
    • View Profile
Chakib is using legacy build. Latest legacy 2012-12-05 still has the bug causing dots/fireflies from lightsources in this kind of scene, you can see that in my recent wip here. I guess keymaster fixed it later..??

If that so. I would like to try that fix myself too if keymaster finds time to compile legacy build :)

2012-12-07, 17:40:50
Reply #49

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile

Could you try to render night scene again with latest nightly build and without any glass objects in the scene?

Will try that... i must  remove the windows glass material ?

2012-12-07, 17:42:27
Reply #50

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
Chakib is using legacy build. Latest legacy 2012-12-05 still has the bug causing dots/fireflies from lightsources in this kind of scene, you can see that in my recent wip here. I guess keymaster fixed it later..??

If that so. I would like to try that fix myself too if keymaster finds time to compile legacy build :)

Yes i use legacy latest one you mentionned , keymaster told me that it's fixed so i did this test and i think VCM is doing fine removing fireflies ( not all of them i guess )

2012-12-07, 18:57:20
Reply #51

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
it's not in that one, I'll make new legacy builds eventually
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-07, 22:36:50
Reply #52

Sam75

  • Active Users
  • **
  • Posts: 154
    • View Profile
aren't you using one sided glass material ?

2012-12-08, 04:37:06
Reply #53

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
it's not in that one, I'll make new legacy builds eventually

Thanks Ondra, you rock !

2012-12-08, 04:46:16
Reply #54

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
aren't you using one sided glass material ?

No i use two sided.
« Last Edit: 2012-12-08, 05:17:25 by Chakib »

2012-12-08, 18:50:23
Reply #55

Sam75

  • Active Users
  • **
  • Posts: 154
    • View Profile
aren't you using one sided glass material ?

No i use two sided.

I am not talking about the geometry but the material refraction option

2012-12-08, 18:58:52
Reply #56

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
new legacy builds are up BTW
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-09, 15:43:31
Reply #57

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
new legacy builds are up BTW

ok will download it and test the night scene right now

2012-12-10, 05:17:34
Reply #58

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
Ok guys here is another test of the full night scene this time with trees and lights.

i use the latest 2012-12-07 legacy release build.

The trees have : Translucency + Reflection + Opacity
Grass have : Translucency + Reflection ( no Opacity )

VCM doesn't render the blend material : so i did use only one ground map.
VCM also can't render the corona elements ( too early i think to add )
Light in VCM mode  appears even if the light is not visible ( that explains the huge light balls on the grass, there is sphere emitters inside the light spheres )

Ive tested Progressive and Bidir : it was a fireflies chaos, no way !

But the VCM here did the job even if i see some little ones .

Problem : the time is 12H to render and we still see noise :S !
« Last Edit: 2012-12-10, 06:18:18 by Chakib »

2012-12-10, 09:15:12
Reply #59

hglr123

  • Active Users
  • **
  • Posts: 113
    • View Profile
12 h for exterior render? Wow, this is too much I think. And still a lot lot lot noise.

BR!
Nik