Author Topic: Complex material layering, mixed UVs and blending modes  (Read 1396 times)

2020-02-17, 08:45:22

Gooseman

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Hi all, I am just trialling C4D and Corona. I'm trying to replicate the kind of layering I typically do in Modo for packaging labelling. So far I figured out how basic material stacking and more than one UV, and even selection tags. But for the life of me I cannot mimic this linked example where materials use one UV, a mask on that material uses another and then there is another material using the UV1 masked with UV2, flip flopping through the layers, and additionally each layer may have different blending modes such as multiply or add. In Modo each material or image layer has independent mapping and blending controls. Very granular and very simple. If anyone can find time to look at this and give me a few pointers in the right direction I would be extremely grateful.

Render attached and link to quick video...
https://www.dropbox.com/s/s8uzpo3ubfznowq/Label%20Tutorial%20Modo.mp4?dl=0

2020-02-20, 23:01:10
Reply #1

Stefan-L

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Hi
in c4d one usually stacks for such things full materials, as mapping is in c4d only per material.

stack several materials and use the "mix" button in each stacked in the material. the more right in object manager the higher up the material is.
use alpha cutouts to make parts transparent to show the mat below.

each then can have its own mapping and can make what you want.(decals , stickers, text on other objects and so on) etc
Corona supports this nicely.

cheers
Stefan


have your seen already our new powerful shader c4d plugin "Q-Tile-PRO" for Corona?   https://3dtools.info/tilepro/