Author Topic: Shader effect only outer part of object  (Read 2260 times)

2019-12-29, 19:12:00

gubbfet

  • Active Users
  • **
  • Posts: 15
    • View Profile
Hi,
I have a problem, I can't find out how to do this effect. I want to add "dust" to a tyre in C4D corona.
But I just want it to effect the "outer" part of the object. The part of tyre that only has contact with the ground. See attached image.

Any suggestions?

/Karl

2019-12-30, 01:01:59
Reply #1

Cinemike

  • Active Users
  • **
  • Posts: 1017
    • View Profile
Easiest solution: Use selection tags and just add the dust there.
Want some transition? Use a vertex map as a mask (example attached).
A more beautiful and "random in fall-off" solution would be controlling the mask with fields.

HTH
Michael

2019-12-30, 18:27:37
Reply #2

gubbfet

  • Active Users
  • **
  • Posts: 15
    • View Profile
Thanks!
I got the hand of the two first solutions.
I have been trying with the fall off but don't really understand how to do this. Any tips?

/Karl

2019-12-30, 20:38:04
Reply #3

Cinemike

  • Active Users
  • **
  • Posts: 1017
    • View Profile
Quick example attached.
The best way would probably be painting a mask or creating a vertex map by hand. Most control.

If you need more information, please ask. No guarantee I will still answer in 2019, though ;)

Good luck,
Michael

2020-01-02, 12:05:32
Reply #4

gubbfet

  • Active Users
  • **
  • Posts: 15
    • View Profile