Author Topic: Evan Alexander Sketchbook 01  (Read 1715 times)

2019-12-10, 20:47:57

Ealexander

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Various experiments, client R & D etc. 

I use Corona for Cinema4D and model mostly in Vectorworks, but also in Cinema.  I'm a Production Designer, but I've been playing in product design lately.

More work as it comes, here's a few recent shots to get the thread started.  Questions or C&C always welcome.  Thanks for looking!

2019-12-11, 20:51:32
Reply #1

Ealexander

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A few more shots of some previous work.

2019-12-12, 20:19:17
Reply #2

Ealexander

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Soundstage buildout for an upcoming Netflix documentary.

2019-12-26, 15:34:04
Reply #3

Ealexander

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University of Phoenix Stadium build out. Modeled in Vectorworks and rendered with Corona for Cinema 4d.

2020-01-13, 06:04:25
Reply #4

Ealexander

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Porsche model from CG Trader.

2020-01-30, 21:49:47
Reply #5

Ealexander

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Trying to get some better results with displacement and some noise in reflection channels.  Just practice shots.

2020-01-31, 17:23:34
Reply #6

Ealexander

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One more from this series

2020-03-07, 16:11:54
Reply #7

redpix

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Various experiments, client R & D etc. 

I use Corona for Cinema4D and model mostly in Vectorworks, but also in Cinema.  I'm a Production Designer, but I've been playing in product design lately.

More work as it comes, here's a few recent shots to get the thread started.  Questions or C&C always welcome.  Thanks for looking!

Hi, how do you achieve that glass effect? I've tried with volumetric but cant obtain a nice transition between green and transparent.

2020-03-15, 05:59:40
Reply #8

Ealexander

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Hi,
Sorry I missed your question until now. I am using a slight green to white gradient in the refraction color channel. I cubic map it to the whole glass (fit to object), then play with the positioning of the green and white sliders on the gradient and the blend between the two.

2020-04-07, 15:41:58
Reply #9

Naxos

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Very very nice renders !

2020-04-17, 04:38:49
Reply #10

Ealexander

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2020-05-11, 18:25:29
Reply #11

redpix

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Hi,
Sorry I missed your question until now. I am using a slight green to white gradient in the refraction color channel. I cubic map it to the whole glass (fit to object), then play with the positioning of the green and white sliders on the gradient and the blend between the two.

Thank you

2020-08-06, 22:53:50
Reply #12

Paulos

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Cool 👍🏻