Hi. Thank you.
I used makehuman for base mesh and the rest was done in Zbrush (proportions, face, hands, legs, and details).
Then i baked it in substance painter and made all the textures in it. The final model that you see is low poly with normal maps and displacement.
Clothing was made in marvelous designer and then re-simulated in 3ds max because the cloth simulation in max was more delicate. Again textures were made in substance painter.
I don´t know how much time i spent with this project but it is very old one.
It was 2012 when i started it.
I haven't worked on it for several years and has been reworked many times.... so this year i decided that it was finaly the time to finish it :D