Author Topic: Volumetric Noise/fireflies  (Read 1895 times)

2019-11-23, 10:52:08

Mats

  • Users
  • *
  • Posts: 4
    • View Profile
Hi.

I am having trouble cleaning up this scene.
I just started out using Corona so might be some beginner mistake i am doing.

I have tried to leave the render on over the night. (1800 passes)
But its still not clean. The denoiser makes the problem a bit better, but does not solve the issue.

Any ideas?

Corona 5 45day trial
3ds max 2020
Windows 10 x64

2019-11-23, 16:49:55
Reply #1

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
It would be nice to know your render settings, you could try increasing the Light samples Multiplier and lowering your Max-sample Intensity. Also try pathtracing/pathtracing just to see. What de-noising you are using?
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2019-11-24, 14:37:41
Reply #2

Mats

  • Users
  • *
  • Posts: 4
    • View Profile
Thanks for the tips.

I did some digging myself and found someone talking about bump maps and other lowfrequency noise could make fireflies like that.
So i tried removing the bumpmap from the shader - And that seems to have made it better, i think if i leave it on over the night now it will clean up.

But again... i would like to have the bump in the shader, so i will try play around with the settings you posted. thank you :)