Author Topic: experiments in the corona  (Read 10821 times)

2014-02-06, 23:08:30

GKulakov

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Hi.
I tried to use in the corona
I liked it.
« Last Edit: 2014-02-22, 15:42:45 by GKulakov »

2014-02-07, 01:39:12
Reply #1

Ondra

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crap, now i'm hungry ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-07, 10:04:59
Reply #2

sergar

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The first picture just as the photos! very cool!

2014-02-08, 08:14:22
Reply #3

GKulakov

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thanks guys
I will continue to study the corona render.
I am very impressed by it

2014-02-15, 21:53:07
Reply #4

gabrielefx

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impressive!!!

render time?
what processors you use?

2014-02-16, 18:23:01
Reply #5

GKulakov

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impressive!!!

render time?
what processors you use?

Acutally, I don't remember the exact time but I think it's about 4 hours for one picture.
Processor: Intel Core I7-4930K (4.1GHz).

2014-02-20, 19:32:28
Reply #6

GKulakov

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Hi guys,

I have done one more task with using Corona and this is really a miracle! %)
After 40 minutes an image was almost clean with only one problem. I am unable
to find the solution for pointed ies corona litght. I have tried to render the invalid
areas separately (by dividing into some parts) but event after 1500 passes the
noise is still there.
I know that in daily builds this problem has been fixed, so I am looking
forward to check it in a new alpha release.
Thank you guys! This render makes me happy %)
« Last Edit: 2014-02-20, 20:33:16 by GKulakov »

2014-02-20, 19:48:46
Reply #7

Juraj

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Great light but bit too soft look overall. Might be because of post ? (like abberation, diffusion,etc...?) Would benefit slight sharpening or down-sampling or both
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2014-02-22, 15:45:00
Reply #8

GKulakov

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Great light but bit too soft look overall. Might be because of post ? (like abberation, diffusion,etc...?) Would benefit slight sharpening or down-sampling or both

I had a problem with noise. I had to use Photoshop filters. Perhaps too blurred.
Sorry for my English%)

2014-02-22, 15:59:01
Reply #9

GKulakov

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Hi guys!
In this work, I decided to test hdri.
Found her old job a little changed materials and F9
If it will be interesting i can show the old version.
I was pleased with the result.
Thanks cоronа %)
« Last Edit: 2014-02-22, 22:30:26 by GKulakov »

2014-02-22, 16:00:19
Reply #10

Fibonacci

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Did you tired the Topaz DeNoise 5 in PS?
That's great noise cleaner and don't make to "blurry" results...
Holy Corona : the materials is the clue.

2014-02-22, 16:08:42
Reply #11

GKulakov

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Did you tired the Topaz DeNoise 5 in PS?
That's great noise cleaner and don't make to "blurry" results...

Thank you
I sure will try

2014-02-22, 16:59:09
Reply #12

Fibonacci

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Hi guys!
In this work, I decided to test hdri.
Found her old job a little changed materials and F9
If it will be interesting i can to show the old version.
I was pleased with the result.
Thanks cоronа %)

Sorry,

But if I see, the Absolut's bottle has a diffrent glass material than the glasses on the table, which looks like silvered ...
...and...
...the Sun is commin' from the side opposite the HDRI map...

Question: in the Corona...is there any chance to lock the HDRI map to the Sun ?
I mean, if I rotating tha Sun, than rotating tha HDRI too...?

Thx!
Holy Corona : the materials is the clue.

2014-02-22, 19:28:53
Reply #13

GKulakov

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Hi guys!
In this work, I decided to test hdri.
Found her old job a little changed materials and F9
If it will be interesting i can to show the old version.
I was pleased with the result.
Thanks cоronа %)

Sorry,

But if I see, the Absolut's bottle has a diffrent glass material than the glasses on the table, which looks like silvered ...
...and...
...the Sun is commin' from the side opposite the HDRI map...

Question: in the Corona...is there any chance to lock the HDRI map to the Sun ?
I mean, if I rotating tha Sun, than rotating tha HDRI too...?

Thx!

Hmm, if I understand right, HDRI map has it's own Sun, and when you move HDRI map (mapping->*rotation) the Sun moves too. Although, if you use a different corona Sun and HDRI map in one scene, I am not sure that you can connect them. And in this case you have two suns, one from HDRI map and one from corona.

2014-02-22, 20:09:33
Reply #14

romullus

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It's not unusual to use direct light source / sun in addition with hdri map, since most of hdri's comes without fully captured sun's intensity (i'm not talking about hdri's where sun is rising/ setting or is occluded by thick layer of clouds). But i see no point to lock them together.
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