^Right, but the setup of multiple bitmaps requiring triplanar mapping is a little cumbersome, which is what the post is addressing
I use triplanar mapping all the time with Substance and Quixel Bridge, but once the material is in Slate Material Editor, applying triplanar to everything takes time which interferes with iteration and experimentation.
That being said, IIRC, the soulburn scripts have a blendedBoxMapMaker, which is similar to triplanar, but the implementation is not so user friendly.