Author Topic: Forest Pack objects with opacity mapping "leaking" through foreground objects  (Read 13751 times)

2014-02-06, 21:31:24
Reply #15

mirokurcik

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fixed in 2014-02-06, tested.

thank you ondro.

2014-02-07, 01:37:17
Reply #16

Ondra

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cool
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-07, 23:00:47
Reply #17

melviso

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Hello,

I am having this problem as well. Finally figured it's from the opacity maps of the leaves.Is there any workaround for this? I am using Corona A6 for 3dsmax.

2015-12-07, 23:38:22
Reply #18

Ondra

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in A6 completely disable any refraction, or upgrade on 1.x where the rpoblem is solved
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-08, 01:25:17
Reply #19

melviso

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Thanks for the help Ondra.

I have the refraction for the leaves' materials at Level = 0.0, after u pointed this out, I have also turned the refraction IOR and glosiness to 0.0.
The error still shows up.

2015-12-08, 13:19:50
Reply #20

maru

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Are you sure you are changing the proper material?
Which version of Corona is that?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-08, 16:09:02
Reply #21

melviso

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@ maru I am using Corona A6.

Thanks for the help guys.

Found the solution.

Since the problem is from the opacity maps. Cranking up the Output Amount of the opacity map seems to resolve the issue. No more alpha map leak.
« Last Edit: 2015-12-08, 20:52:58 by melviso »