Author Topic: Bump in shady areas  (Read 3197 times)

2019-07-09, 20:10:26

Vizoom

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Hello,

how can I improve the bump?
Tried with bump mask and normal mask, bump channel and corona normal shader:
The problem: In shady zones the bump effect is almost washed out...It looks really not natural, as it would be another material there :(.
Does corona-bump only work in directly illuminated areas?
Please look at the example attached.

Thanks!
vizoom | visual craftmanship | berlin - barcelona

2019-07-09, 22:16:45
Reply #1

burnin

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See, if Texture Sampling set to None fits you better.

Another option would be to emphasize surface structure by slightly multiplying bump map in with diffuse...

2019-07-09, 23:55:06
Reply #2

Vizoom

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Thanks burnin, I´ll try it!
vizoom | visual craftmanship | berlin - barcelona