Hello, Exactly
Sorry for not answering right away.
I checked the parsing of the .ies data format in the core source code and we are not using several of the parameters in there - for example the "number of lamps" or "lumens per lamp" parameters. The light geometry is not taken into account either, so each of the faces will have the same .ies distribution regardless of its normal. which might lead to unexpected results if you use anything else than an area light. Also, the light intensity changes with scaling of the geometry, which is not what you might expect. Some of the issues with the geometry you can mitigate using the "Keep sharp pattern (fake)" option, some of them are more problematic...
That all said, the .ies light distribution works well and judging from your images it's even higher-resolution than in C4D. My suggestion would be to use the Corona Light with Light Type set to Area. Then the only issue will be the different intensity, which you can match using another light that is not using an .ies profile.
Hope this helps!