Author Topic: bottle of water  (Read 6291 times)

2019-06-20, 21:22:14
Reply #15

mferster

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hmmmm, you could try adding some subtle width variation of the inside glass faces and increasing the thickness near the bottom and the top a bit more. See if that makes it look closer.

2019-06-20, 21:36:18
Reply #16

cjwidd

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Yeah, deforming the inner faces with some noise might be a good idea. I did, however, apply a noise to the bump channel of the water body, which helps to create a similar effect.

Something I haven't tried is creating a car paint-like shader to create a layered effect, but I know that would increase the render times even more.