Author Topic: romullus wips  (Read 150992 times)

2015-11-12, 22:45:41
Reply #195

romullus

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I love to play with procedurals. Unfortunately max is quite limited in that regard, i think i gonna try substance designer one day.

Meanwhile one more material - this time, no procedurals were used.
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2015-11-13, 12:26:34
Reply #196

Nekrobul

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Stones miss some crispy reflections and bump for detail.
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2015-11-16, 15:45:09
Reply #197

romullus

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I agree with you Nekrobul, will try to fix that later.

Meanwhile i was testing new turbo ivy and i must say that working with it is now much easier, because results are almost instant. So i decided to regrow old sponza scene. Plus add some fog to spice things up :]
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2015-11-16, 16:44:53
Reply #198

Juraj

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Is that post-process or Volume fog inside Corona ?
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2015-11-16, 16:45:21
Reply #199

Bormax

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Very nice picture!
I saw video on youtube about turbo ivy, but I couldn't get it - the site guruware.at doesn't work. Could you tell where did you get this plugin from? Right now I'm working on a project where I have to fill 170m lenth wall with ivy, that turbo mode would help me alot with this

2015-11-16, 17:06:51
Reply #200

romullus

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Is that post-process or Volume fog inside Corona ?

Everything rendered in 3d. Post is minimal, just slight tonemapping in arionFX.

Bormax, i noticed that guruware often has problems with bandwith. I'm not sure if it's ok to put link to download plugin publicly, even if it's free. I'll contact you via P.M.
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2015-11-16, 18:07:11
Reply #201

Bormax

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Bormax, i noticed that guruware often has problems with bandwith. I'm not sure if it's ok to put link to download plugin publicly, even if it's free. I'll contact you via P.M.
Thank you romullus!

2015-11-20, 20:23:01
Reply #202

Nekrobul

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OMG, i just realised i used your model you uploaded on 3d sky in a animation for a short film X_X
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2015-11-20, 20:52:49
Reply #203

romullus

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Cool, at least some of my models are put to good use :]
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2015-11-20, 21:07:53
Reply #204

Nekrobul

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It's even been to canes festival ;)
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2015-11-20, 21:16:33
Reply #205

romullus

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Now it's my turn to say OMG! :] Will we see that animation?
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2015-11-20, 21:19:05
Reply #206

Nekrobul

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Unforcinatly not ( even we have not seen final result. but i could look for render outputs. ))
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2015-11-25, 15:20:00
Reply #207

romullus

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Fully procedural faux maze in 3ds max. Inspired by this blog entry: http://www.migenius.com/articles/procedurally-retro-with-mdl

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2015-11-25, 15:22:51
Reply #208

maru

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2015-11-25, 15:29:43
Reply #209

romullus

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Very simple, actually :]
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