Author Topic: cjwidd render thread  (Read 18269 times)

2020-07-24, 01:00:00
Reply #90

cjwidd

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Yessir, pretty good LODs, but messy geo, and I color corrected the albedo quite a bit. Other than that, it's a good scan. The volumetric scattering and post processing LUT is doing a lot of the legwork in this image.

I added a hyperlink to the asset store.
« Last Edit: 2020-07-24, 06:45:26 by cjwidd »

2020-07-24, 21:48:16
Reply #91

cjwidd

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Parquet | Substance Designer | Corona Renderer
*procedural material

« Last Edit: 2020-08-09, 10:52:31 by cjwidd »

2020-07-24, 23:32:22
Reply #92

romullus

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I alway wanted to learn substance designer, but never find enough courage to start. Nice parquet!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-07-25, 00:28:49
Reply #93

cjwidd

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Hey, thanks Romullus, I appreciate that :)

2020-07-25, 22:29:29
Reply #94

cjwidd

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High Plains; look development (VFB)

Wall covering: Substance Designer
Crassula Ovata (Sunset Jade): SIMULAT


2020-08-09, 10:13:06
Reply #95

cjwidd

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Acousticord
*scan-based material
*zoom for fuzzz

Green


Grey
« Last Edit: 2020-08-15, 09:30:57 by cjwidd »

2020-08-12, 16:07:26
Reply #96

GeorgeK

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pretty great fabrics, what did you do for the fuzziness?
“Every artist was first an amateur”

2020-08-12, 20:23:57
Reply #97

cjwidd

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Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.
« Last Edit: 2020-08-13, 06:52:31 by cjwidd »

2020-08-13, 09:12:51
Reply #98

GeorgeK

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Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.

Pretty cool :)
“Every artist was first an amateur”

2020-08-13, 20:27:17
Reply #99

cjwidd

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Thanks George, props to my colleague who captured those scans - it was like looking under an electron microscope, the resolution!

2020-08-14, 16:09:23
Reply #100

maru

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2020-08-14, 20:40:16
Reply #101

cjwidd

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lol right? The fuzzzzzz

In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.
« Last Edit: 2020-08-14, 20:43:45 by cjwidd »

2020-08-15, 09:02:18
Reply #102

James Vella

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At first I was "meh", but then I zoomed in the thumbnail! :O

Wow yeah you are right, I didn't realize I could enlarge these images until you mentioned it. Well done on these materials they look fantastic!

2020-08-15, 09:31:14
Reply #103

cjwidd

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Hey James, thanks! :D

2020-08-24, 20:26:06
Reply #104

cjwidd

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Tealight Holder - Golden Buddha
Textured in Quixel Mixer 2020.1.4.xx
Base mesh by Johannes Lindqvist

« Last Edit: 2020-09-04, 11:26:50 by cjwidd »