Author Topic: Atmosphere based on Z-Depth as post effect in VFB  (Read 5259 times)

2019-01-08, 23:48:11

lupaz

  • Active Users
  • **
  • Posts: 1045
    • View Profile
Would it be possible to have a cheap (to compute) atmosphere based on the z depth channel, available in the tonmaping area?

2019-01-09, 08:39:49
Reply #1

aaouviz

  • Active Users
  • **
  • Posts: 1005
    • View Profile
    • Another Angle 3D
And while we're at it, would it also be possible to put in 'fake' lens blur with the same operation? If not in the VBF, then at least in CIE?
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2019-01-09, 16:11:16
Reply #2

lupaz

  • Active Users
  • **
  • Posts: 1045
    • View Profile
What I'm looking for is the following (attached). I don't know how they did it. But I remember using successfully Dreamscape with Vray in 2005. It cannot be scattering I would think.
The same style as Unreal or E-on's ozone.

2019-01-09, 22:49:15
Reply #3

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com

2019-01-10, 01:14:35
Reply #4

Tanner

  • Active Users
  • **
  • Posts: 70
    • View Profile
+1

Something similar was available natively with mental ray (see attached).  It was an 'Aerial Perspective' toggle when using a Daylight System, found under 'mr Sky Advanced Params'.  It would be nice to have this capability without relying on volumetrics.

2019-01-10, 10:14:09
Reply #5

Dionysios.TS

  • Active Users
  • **
  • Posts: 777
    • View Profile
    • Evolvia Imaging

2019-01-10, 13:29:55
Reply #6

nauticus25

  • Active Users
  • **
  • Posts: 67
    • View Profile
+1
i9-12900K @ 3.2GHz, 64GB RAM, 3090ti
Max 2025, Corona 12

2019-01-10, 13:45:23
Reply #7

rozpustelnik

  • Active Users
  • **
  • Posts: 157
    • View Profile
+1 I was requesting this long time ago

2019-01-18, 11:11:08
Reply #8

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13665
  • Marcin
    • View Profile
(internal note id=309739609)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-01-18, 20:48:15
Reply #9

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com
Side note until/if they implement it; I've found the emission distance in the volumetric material returns a similar result to that MR's 'Aerial Perspective' toggle. I'll sometimes render out only that emission distance as a pass to comp with.

2019-01-23, 22:37:55
Reply #10

lupaz

  • Active Users
  • **
  • Posts: 1045
    • View Profile
This also has "fog distance"


2019-01-24, 21:35:58
Reply #11

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com
I'm getting an error with that video, fyi

2019-01-24, 22:04:43
Reply #12

lupaz

  • Active Users
  • **
  • Posts: 1045
    • View Profile

2019-08-29, 10:19:36
Reply #13

rozpustelnik

  • Active Users
  • **
  • Posts: 157
    • View Profile

2019-08-30, 19:27:26
Reply #14

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13665
  • Marcin
    • View Profile
Any news on this subject?
It is logged as a feature request. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us