Author Topic: [C4D] Render pass / Curvature  (Read 7334 times)

2018-11-12, 13:18:23
Reply #15

sprayer

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romullus if you mean data channel modifier i find it almost not usable, but yes maybe topic starter may use it

Topic starter asks about C4D, i doubt that he will find 3ds max's data channel very useful ;]
Oh right, sorry, it's 3ds max section tough =)

2018-11-12, 13:49:57
Reply #16

Njen

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Njen, i meant like this, it's not 5 minutes work

You are moving the goal post. The initial discussion was about creating a curvature map only takes a few minutes, not the whole full texture.

The bottom line is that using an AO map as a mask on moving and deforming objects will always give inconsistent results and render slower, that is a fact. Better to spend a few minutes in a program like Substance to guarantee perfect, and fast rendering results.

2018-11-12, 14:42:19
Reply #17

romullus

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I agree that premade curvature texture is much better than AO pass, but it requires properly unwrapped UV and takes away some flexibility. I think that dedicated render-time curvature shader would still be a nice thing to have.
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2018-11-16, 23:27:01
Reply #18

reublack

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romullus if you mean data channel modifier i find it almost not usable, but yes maybe topic starter may use it

Topic starter asks about C4D, i doubt that he will find 3ds max's data channel very useful ;]

Check, I need a way to do this in c4d. But if there“s no way to do so ... topic can be closed ;)