Author Topic: Animated ocean + waves  (Read 2482 times)

2018-09-25, 15:08:41

Passeridae

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Hi everybody,

I'm trying to find a way to create a big animated water surface (say, an ocean) with waves and foam. The problem is, I need it to be visible to horizon and interacting with rock cliffs in the foreground of my scene. So, it's fluid simulation, I guess. At first, I thought Phoenix FD can do that. But then I found out that Corona doesn't support foam and "infinite ground plane" which is required to create large surfaces with Phoenix, if I get it right.

So, what's the best way and/or software to achieve something like this with 3Ds Max and Corona?

Thanks.

2018-09-25, 18:34:48
Reply #1

sprayer

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2018-09-28, 11:23:03
Reply #2

maru

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I would definitely split it into 2 or more parts with different level of detail. One huge plane (or circle) for the lowest quality water, that would be visible on the horizon. Then a better quality model for the parts closer to the camera. There are many simulation plugins/software that you can use, e.g. 3ds Max fluids, Phoenix, RealFlow,...
Foam is currently unsupported, so it would have to be faked somehow. Hopefully we will have it added at some point.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us