Author Topic: Ferrari F355 Exterior&İnterior Visualization  (Read 3061 times)

2018-08-08, 08:03:06

Ali Bulut

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Hi everyone! This is my last personal project. All of the coatings were made from scratch.
I hope you will like it.

Used softwares: 3ds Max 2018+ Corona Renderer 1.7+ Photoshop CC 2017

For the continuation of the project:

https://www.behance.net/gallery/68793169/Ferrari-F355-Exterior-nterior-Visualization
« Last Edit: 2018-08-08, 08:11:00 by Ali Bulut »

2018-08-08, 08:57:17
Reply #1

karklinskarlis1993

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one of these automotive visualizations that i can really appreciate. looks really natural, though, I would tweak a bit contrast in those! good job!

2018-08-08, 11:33:38
Reply #2

Ali Bulut

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2018-08-08, 21:51:21
Reply #3

V-maxel

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work is good, but too clean. in life is not so. for example, you need to add a little dust to the wheels. minor scratches.

2018-08-08, 22:27:13
Reply #4

Ali Bulut

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I usually work on a clean scene. ;)

2018-08-11, 10:23:21
Reply #5

yagi

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nice work but try using a highpoly model next time, this lowpoly model gives it away.

2018-08-11, 12:08:28
Reply #6

romullus

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If you call this model low-poly, then i'm very curious to see your high-poly standards :] Wheel alone from that ferrari, likely weights more than 200K polygons.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-08-11, 16:21:25
Reply #7

yagi

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Look at the interiors especially, if you have an eye for details you cant miss it@romullus

2018-08-11, 16:28:13
Reply #8

romullus

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So what? Interior is slightly less detailed, few more polygons can be added here and there, but it still far cry from low-poly. I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don't you think? ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-08-11, 16:42:06
Reply #9

yagi

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well, i guess my expectations are too high when i see an automobile presentation of sort... it was this guys fault http://djordjeilicvfx.com/portfolio-item/legend-964/  lol.
If you call this model low-poly, then i'm very curious to see your high-poly standards :] Wheel alone from that ferrari, likely weights more than 200K polygons.
  Yh, i guess so.

2018-08-11, 16:44:07
Reply #10

yagi

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I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don't you think?

Yh, i guess so
(not sure how the quote stuff works in the reply message. lol)

2018-08-16, 08:25:12
Reply #11

Ali Bulut

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Thank you for your suggestions. But this model is a common model that everyone must use for the render contest. So I have to use this model. Purpose lighting and coating composition.