Author Topic: Material size problem  (Read 9368 times)

2018-05-22, 20:37:46

onehandisbroken

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Hello, this is a really basic question to a problem I can't seem to wrap my head around.

Take a look at the picture. The texture to the left is seemingly larger. How do i match it with the right hand texture?


2018-05-22, 20:56:07
Reply #1

TomG

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What is the map being used? Everything should be just the same as with any other renderer in C4D - e.g. if a texture map, click the material on the object and adjust the Tiling in the Tag settings.
Tom Grimes | chaos-corona.com
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2018-05-22, 22:29:33
Reply #2

onehandisbroken

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I've tried every mapping method as well as tiled it up to 100.
Nothing seem to change.
I should mention that the material is a layered material. The base is a highly reflective bump mapped material, and the second layer is a kind of clear coat with color.
Could the layered material be my issue?
I have tried duplicating the layered material and all it's content materials, lowering the bump size etc. Nothing seem to happen in the IR.

This seems like such a basic thing that I should know at this point.
I someone know any good documentation on this topic? I don't even know what to search for.

2018-05-23, 05:34:53
Reply #3

iacdxb

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Select texture tag and try projection to Cubic (in most cases cubic works) and reduce the Length U and Length 100 to 50 or 30... see where it matches.
I hope it will fix.

IF not... share the file with corona team...!

...

Windows, Cinema 4D 2023.

2018-05-23, 13:03:59
Reply #4

onehandisbroken

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That did unfortunately not work.
The weird thing is that nothing seem to change in size as I try different settings and tiling.

2018-05-23, 13:54:06
Reply #5

TomG

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Would still be useful to know what the map was :) A texture map, a noise shader?

You mention using the layered shader, what happens if you use that map directly in a shader and not in a layered shader? That would isolate whether the layered shader is affecting things.

Thanks!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-05-23, 15:01:54
Reply #6

onehandisbroken

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I figured it out!

Feel like such a moron - the problem was not the bump map, but the reflective map that had the wrong settings. I set it to "Object" and lowered the relative scale, which gave me more consistent looks on both models. Thanks for the help everyone! One more lesson learned.

2018-05-23, 15:05:06
Reply #7

TomG

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Great that you solved it, and ty for sharing what the solution was (always great for other users who may run into the same thing) - I appreciate you taking the time to let us know what was behind it!
Tom Grimes | chaos-corona.com
Product Manager | contact us