Author Topic: Blender Exporter v8.0.0  (Read 23689 times)

2018-04-28, 21:48:43
Reply #15

spenrobert

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Here are the issues I've found so far:

1) Texture error (same as Binke mentioned above)
2) Cannot save VFB images in the standalone to do any A/B comparisons - every time you render it disappears...Any way to get that going?
3) Files I'm importing from Sketchup into Blender for a final render seem to just not work even after I completely retexture. I'm guessing this is because of loose or bad geometry, because it just renders nothing. Is there any way in the future to improve this or maybe integrate better with the Standalone so that this does not happen? It seems to break easily on any model that uses windows or complex geometry...or maybe it's just me. It's possible I'm doing something wrong.
4) Lightmix changes don't seem to affect the lights in the scene.

2018-04-29, 22:58:09
Reply #16

blanchg

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1) Waiting for next standalone to fix
2) Will look into this
3) can you provide a simple scene that doesn't export correctly and I will see what can be done
4) Is this lightmix when inside the VFB or from the exporter?

2018-04-30, 07:47:15
Reply #17

spenrobert

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Thanks Blanchg

On #3 - can you PM me an email address to send it to? I'd rather do it that way.

#4 - the lightmix is inside the VFB. When I play with lights they don't seem to change. I will try to add some more and test, but just wanted to let you know. If it's working for you then I must be doing something wrong :)

2018-04-30, 17:15:56
Reply #18

Ondra

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Coming soon to standalone: triplanar mapping node

That's nice! Cant wait. Do you consider to add also a multitexture node? It can really make participles in blender looks more realistic:)

https://corona-renderer.com/blog/wp-content/uploads/2017/04/MultiMap_GIF6.gif

Hi,
the map is already available instandalone - I am not sure there is corresponding blender node for it yet though:
https://corona-renderer.com/wiki/standalone/mtl-maps#multi
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-04-30, 22:54:31
Reply #19

blanchg

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Was it called "Select" previously?  Either that or I am going crazy and added a node that was very similar 😜

2018-05-02, 14:48:28
Reply #20

blanchg

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2018-05-02, 21:50:59
Reply #21

Zorian

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2018-05-03, 00:17:54
Reply #22

blanchg

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#4 - the lightmix is inside the VFB. When I play with lights they don't seem to change. I will try to add some more and test, but just wanted to let you know. If it's working for you then I must be doing something wrong :)

There is an issue in the standalone where the Sun has no effect.

But for each object you can tick the lightmix box on the material tab and give each light a name (or the same name to group them).  Only has an effect for emissive materials.

I just did a test and those lights show up and they can be controlled.

The output will be in the <export directory>\render\<scene name>lightmix.png

You can pull that back into Blender for compositing or the individual light renders too for some post render light mixing.

2018-05-04, 08:31:08
Reply #23

blanchg

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v8.0.3 adds the Color Ramp Node and has just been released now.

2018-05-07, 19:01:24
Reply #24

spenrobert

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Awesome! I've been away for a week and now that I'm back with my files I'll check out the new version too :) Thanks!

@blanchg - just signed up for Patreon.

@Ondra, I think this plugin needs more support to get the word out. Lots of people just don't know about it. Maybe Corona could be added to the website? The more support blanchg gets, the more he can release great updates for the Blender community :)

Should also consider Blender Market or similar sites.
« Last Edit: 2018-05-07, 19:11:17 by spenrobert »

2018-05-09, 22:52:40
Reply #25

blanchg

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v8.0.4 has been released, fixes the ortho camera and an error with some dupli object configuration.

2018-05-22, 10:19:47
Reply #26

spenrobert

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Any updates on the texture bug with the standalone yet?

2018-05-22, 12:51:57
Reply #27

lacilaci

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Any updates on the texture bug with the standalone yet?

Would like to know too...

And maybe some news on standalone + interactive?

2018-05-22, 23:22:45
Reply #28

blanchg

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v8.0.10 includes a way to render with textures.  Material preview still doesn't work.

2018-05-23, 07:54:15
Reply #29

blanchg

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Blender 2.80 will change completely how the viewport rendering can happen so will wait for that for interactive viewport