usually problem using hair in cinema 4d that you end up a grass that looks bit like carpet.
In reality grass is a bit like carpet :p Different length, size, orientation, density, color etc. Even on soccer fields you can see lot of diversity :)
Maxon do not touch hair long, long time, but cinema system is very capable and easy to use. Watch couple videos about Maya - Max.... heh, in C4D everything is much simpler.
Play with options in material settings, vary density, length, size, rotation, color. Also can lower gravity and play couple frames, just to get more natural look.
Anyway geometry always give better result, but you can combine @ BossCo grass with hair. Real geometry for grass close to camera and hair for distant.
Two quick examples, render with C4D native renderer. One more perfect, one more common ;)
