Hey guys, thank you for your answers. Good stuff! Here`s my replies:
to iancamarillo:
I know! god bless leaf.jpg and bark.jpg. I`m not sure but I think what you want is scriptable. My textures are pretty organized so that there`s no duplicate names. Here`s the naming system I`ve been using for the last 6 months and it`s been working fine so far. Basically every file is named <main_type>_<nnn>_<description>_<n1>_<t>_<n2> where
<main_type> is the general category: concrete, metal, marble etc.;
<nnn> is the order number: 001, 002, 054 etc.;
<description> is a description so that I can do a search in the search bar and find what I need;
<n1> is another number which differentiates different jpg sizes/ resolutions;
<t> is the type of map: b for bump, d for diffuse etc.;
<n2> is the number of any edited version of the original, that I created myself;
So an example would be: concrete_064_rough_1_b_2.png. This is just personal preference but I use only lowercase for filenames and uppercase for folders. Also, no spaces, all underscores. I`m also considering dropping the <n1> since I don`t really use it anymore, I just go with the biggest resolution that I have.
My 3dModels Library however, is in complete chaos. Me wanting to sort it out is how this all started. It`s just a jumble of bitmaps, proxies and models.
to telemix:
Well, no. I also kinda knew what you said to be true but it seems it`s not, and that was my question. The 3dmodel comes with the bitmaps in the root folder, so that when I open the max file they load up just fine without any paths. All good so far. BUT, if I cut the max file (only) from my external hdd and paste it somewhere else, onto my desktop for example, then open it, the bitmaps are loaded without any paths. How is this possible?
to Njen:
Thanks! I got everything you said. Your system for dealing with materials seems pretty simple and straightforward. Probably better than using 3dsmax`s material libraries filetypes. I have one more question though.
Do you make the cproxies every time for every project and keep them in the project folder? Or do you have them in your main library and import them when you need them? How do you reuse them?
to mferster:
Thanks for the suggestion. I checked it out and I`ll give it a try for sure. I was hoping to figure out how to use max`s native tools for management first and see how far that takes me before trying anything else.
Stefan.