Author Topic: AO bug/error  (Read 9125 times)

2018-01-30, 11:35:54
Reply #15

Eddoron

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Here's my replication.
low vs high sub-division.
phong(pretty much any angle) vs none.
native c4d ao shader
edit: saved out the wrong file for opensubdiv. just lower the subdivision and change it and it becomes visible.
also happens with boole'd geometry.

 
« Last Edit: 2018-01-30, 14:06:39 by Eddoron »

2018-01-30, 15:14:55
Reply #16

houska

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I don't know, man. I looked at your scene and it looks weird indeed, but I could not get C4D AO to look good either... Let's ask Tom Grimes, what he thinks...

2018-01-30, 17:18:37
Reply #17

Eddoron

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The C4D shader isn't the best option either but it was the quickest example.

But hey, at least it's not SSAO.

I also noticed a difference between IR(left) and Final.(right)

Terrifying but which is da wei?
« Last Edit: 2018-01-30, 18:02:28 by Eddoron »

2018-01-31, 18:41:46
Reply #18

TomG

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Sorry, didn't have time to look into this yesterday. That turned out to be potentially useful, as I did notice a difference with an SDS object in IR and offline rendering while working on other stuff, and it may be related.

I was using the free scene from Yarko Kushta / Studio Heisenberg at https://www.patreon.com/posts/free-scene-for-8459185 and with an offline render, I get artifacts on the curtain, but not in IR (image of the artifacts attached). No AO used here, but definitely something different with SDS in IR vs offline.





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2018-01-31, 20:51:37
Reply #19

TomG

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As well as similar results from native AO in C4D, the same thing also happens in Max.

Solutions that I can see for now are - the object is very small in scale, larger scales seem to work better; and of course raise the number of Subdivisions :)
Tom Grimes | chaos-corona.com
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