Author Topic: corona camera selection  (Read 2617 times)

2018-01-23, 21:13:48

tony_morev

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1.7
max 2018

Is it just me, or is it royal paint to select corona cameras by themselves without a target?
It seems that the sensitive area around the camera itself is completely off, it always picks both the camera and the target.
And even if i find a way (by clicking on the very back of the camera icon), it takes max a long to acknowledge that a selection was made.

Not a critical thing, but very annoying!

2018-01-24, 06:37:50
Reply #1

NicolasC

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Confirmed here , pretty annoying indeed,  but i guess it's a max thing...
Nicolas Caplat
CG supervisor / teacher / artist

2018-01-28, 14:25:13
Reply #2

Ondra

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We can actually influence this, so it should be fixable. But maybe screenshot/video indicating the camera position in viewport and place you are clicking would be helpful - we already tried to make the camera selection comfortable
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2021-02-01, 11:56:09
Reply #3

hotdog

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this has not been fixed has it?
camera selection is still annoying.
IMO it should work like this:
clicking anywhere on (or near) the camera should select the camera only.
clicking on the "camera ray" should select cam and target.

I found also that rectangular selecting over the camera body only always selects the cam only, not respecting 3ds Max Window / Crossing Setting. In Crossing Mode the ray would be hit and logically should result in selecting cam+target. 

I think there is no need for a video to explain this.

2021-02-01, 16:37:29
Reply #4

maru

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It is still on our high priority TODO.

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Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us