I think this issue is similar to LightMix producing noise if specific light is completely turned off or increased a lot. So the beauty pass is mainly considered for sampling, and it does not really matter what is "underneath" some clean area (like that white spot in your examples). I would say this is expected as a result of using adaptivity.
Just a note - there are 3 things to distinguish:
1) The new light solver - exposed to the user at the top of performance tab, off by default, affects scenes when rendering many lights/complex lighting scenarios, our inhouse tech
2) The new random sampler - hidden in the devel/debug rollout, on by default, generally affects speed of noise refinement in the rendering, Chaos Group tech (the only in Corona right now)
3) The new enviro sampler - hidden in the devel/debug rollout, on by default, affects noise mainly in scenes lit by HDRI, our inhouse tech