Author Topic: Long Progressive rendering  (Read 1902 times)

2018-01-13, 14:22:59

NEO-N

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Deleted content.
« Last Edit: 2019-12-16, 03:17:07 by neon »

2018-01-13, 15:58:50
Reply #1

Juraj

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Partial solution:

Using (Framebuffer version) Region render as form of bucket. Simply draw a region the size of bucket you want and that part will temporarily speed up massively and clean-up. It's how I test parts of image during look-dev.
I do this while in interactive too, compounding the effect. I would count the overall workflow to be much faster than buckets...unless the scene heavily bogs down the interactive, which sadly can happen at some point in scene complexity.
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2018-01-14, 10:37:26
Reply #2

Juraj

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I had a very specific way of using the region render inside Corona framebuffer but I think I need to find out the video that shows it too :- )
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2018-01-15, 13:39:10
Reply #3

maru

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1) We have adaptivity in Corona, which should help in cases exactly like this (some part of rendering is noise-free, some specific object/material is noisy). Additionally, adaptivity has been improved in the most recent dailies, so it may be interesting to check if you can feel the difference.

2) Bucket rendering is just another way of displaying what is being rendered, so I am not sure if they would help in this case at all. In the older versions where there were buckets, they would produce exactly the same output if the same render settings were used.

3) Could you post screenshots of the material setup and example renders here?

4) Could you send us the scene here https://corona-renderer.com/upload and let me know what's the file name? Maybe something could be easily optimized in the scene or in Corona.
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