Author Topic: Need help creating frosty materials  (Read 6691 times)

2018-01-10, 16:07:34
Reply #15

dj_buckley

  • Active Users
  • **
  • Posts: 1058
    • View Profile
I think you'd get better results with some flakeish normal map rather than displacement.

I agree, I'm just testing various methods at the minute.  I'm still not sure this would work in a layered material though, although not sure

2018-01-10, 16:44:36
Reply #16

dj_buckley

  • Active Users
  • **
  • Posts: 1058
    • View Profile
Just for clarification, can anyone confirm the limitations of the Layered Materials, is it just displacement that doesn't work?

2018-01-10, 17:43:32
Reply #17

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13698
  • Marcin
    • View Profile
Yes, currently the only the displacement in the base material is used.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-01-10, 17:54:00
Reply #18

dj_buckley

  • Active Users
  • **
  • Posts: 1058
    • View Profile
Ok so SSS/normal maps and everything else works fine in the other layers.

Do we know if this is likely to be fixed - I only ask as you said 'currently'

2018-01-11, 09:44:15
Reply #19

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13698
  • Marcin
    • View Profile
Ok so SSS/normal maps and everything else works fine in the other layers.

Do we know if this is likely to be fixed - I only ask as you said 'currently'

I think SSS effects are also taken from the base material only.

The question is whether this should be "fixed" at all. If it is an issue for users then we can definitely consider fixing it, but right now I am not aware of any specific plans.

Update: "volumetric scattering" properties, so the volume of the object, is always taken from the base material. The "SSS" mode should work fine with layered mtls.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us