Author Topic: PROXY PROBLEM  (Read 3345 times)

2017-12-29, 21:23:01

TB

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hi all corona proxy it not work with textures anyone have a idea ?

2017-12-29, 23:11:23
Reply #1

Nejc Kilar

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Full proxy support is scheduled for Beta 2. Right now the devs are finalizing Beta 1 based on the feedback from the community (bug hunting etc...).

Here is a link to the road map for the C4D version -> trello.com/b/dgI8vjDb/corona-road-map-cinema-4d

:)
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2018-01-02, 05:31:21
Reply #2

TB

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yup thx

2018-01-02, 08:45:29
Reply #3

lenogre

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What's the difference between proxy and c4d instance (render instance active) ?
I've done a scene with these 2 solutions and render time is the same.

2018-01-02, 09:03:30
Reply #4

Nejc Kilar

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A proxy will export the object in a Corona specific file. To me that has a few advantages like keeping the main file small enough, having the ability to use wireframe / box viewport preview (not sure if its in c4d yet - I don't have such big scenes in c4d) which makes the viewport navigatable...
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2018-01-02, 11:59:53
Reply #5

Rhodesy

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Yes Im hoping they can implement the vray way of doing it with a simple poly skeleton of the proxy so you can get a very light weight but useful poly preview in the viewport with the full res one coming in on render time. The current display options arent that great - even the pointcloud.

2018-01-02, 12:04:35
Reply #6

Nejc Kilar

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Yes Im hoping they can implement the vray way of doing it with a simple poly skeleton of the proxy so you can get a very light weight but useful poly preview in the viewport with the full res one coming in on render time. The current display options arent that great - even the pointcloud.

Hmm, may I ask whats bothering you with the point cloud?

Granted, I haven't used C4D proxies in a while but in that "other software" the point cloud is pretty awesome.
Nejc Kilar | chaos-corona.com
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