Hi Rob,
Thank you for the testing. Some people already reported that rendering using TR is slower than rendering on the local machine, but we are not able to reproduce the problem. I tested it again (big scene, 12 passes, 12000x7200, 3 machines and TR is ~ 3x faster than local rendering. Can you please send me console outputs from all Teamrender clients. Can you please also test whether rendering a lot of passes when 1 pass doesn't take too much time has the same (TR vs local) problem as rendering fewer passes which takes longer time?
Thank you
Nikola