Alright,
So here's my "first" surface/nurbs modeling attempt.
It's a philips air purifier, I was doing it by just a handful of pictures and rough overal dimensions so not technicaly precise at all.
I think best way of exporting and sharing such model would be split by material so that it can be shaded very quickly, I did all the details in the mesh so no textures..
I still haven't found best way to tesselate the mesh. One big problem is that even though I model to catiaV5 tolerances I absolutely have to close even a 0.002mm gap otherwise it will screw up tesselation and depending on where it happens it might show up in rendering pretty badly.
I explored most of the recommended options of export/tesselation and sadly since I put some insanely small fillets in there every option fails in different way unless I blow up polycount to sky(then everything works, of course).
So, the question is now, ho many poly is too much :D? What angers me the most, is that low-poly is not really an option since the mesh will break terribly in that case.
Anyways, if you find any use for this object, go ahead:
https://we.tl/gVVW2OCnQw