So I`ve been working in Blender for a couple of months since last november and I have to say:
1. Blender has great modeling tools. Some of them are much better than Max one.
My latest WIP in Blender pic 8.jpg and 13.jpg. I`ll never started something complicated like this in Max, as well as the knitting patterns. In Max it`s too complicated to do that. In Blender - fast and intuitive.
2. Blender UI is more friendly than Max. Absolutely agreed with Ludvik.
3. You have in one compact, crossplatform package:
* As I mentioned above, powerful modeling tools
* Sculpting tools (Not as powerful as ZBrush, but look what it can do
http://wiki.blender.org/index.php/Dev:ES/Ref/Release_Notes/2.66/Dynamic_Topology_Sculpting)
* Rigging tools:
at=0
* Texture painting tools:
* Camera tracking:
* Postwork, animation, video editing mode... A lot of features, I can`t say something about the rest, I dont` work with them yet.
4. And yes. It`s free.
And it`s not the main parameter for me.
Conclusion:
Blender is compact, multiplatform, intuitive and flexible software. And I feel that someday such UI as Modo`s or Blender`s one will rule CG world.
And I think that targeting Corona creation mostly for 3ds Max users it`s not the wisest solution. Today we can see a lot of modeling software, and many of them developing and grow. And Corona /in my opinion of course/ should be standalone application like Maxwell or Octane /my wet dreams :3/ - and no matter what modeling tool you use, you always can render everything with Corona.
All
roads soft lead to
Rome Corona.
Thanks for reading.