Hello everyone!
First post here but I've been using Corona for a while. I love its results.
I'm working on a retro point & click adventure game with pre-rendered backgrounds. All of them have been rendered with Corona and I'm very happy with their results. But I'm working on a scene now that will also require a small animation, but it takes too long to clear the noise.
It's still not finished but this is the basic setting: long big metal corridor with volumetric fog and a lot of lights that generate god rays through the fans. This render is the result after two hours. After 3/4 hours it's not much better. Other environments I can render them just fine in just half an hour (they don't have volumetric fog). I've tried with less lights, even with the fog disabled, but it still takes quite a while. Oh BTW, that render is without secondary solver and the volumetric fog is with single bounce enabled.
The thing is, is there some trick, or some setting that can help optimize this kind of setup? If I can, I'd like to preserve the fog and scale of the scene.
Thanks in advance!