Author Topic: Iron Man Mark 7 Look Dev In Blender - Procedural shading and texturing  (Read 1236 times)

2017-09-14, 16:06:50

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Hello everybody. I'm a french music video director and I am passionate about CGI.

I've been working on V-Ray for 5 years as my principle rendering engine. When I discovered Corona Render on 3DSMax, I immediately dropped V-Ray down.

Today, I want to share with you one of my shading work on the Corona version for Blender. The shading was done procedurally using the nodal editor of Blender.

I also attach an animated render : 

i hope you will like it. Have a good day/night.

Andy