@melviso,
Thanks for sharing :) Always fun reading about Blender, heh.
So BlenderGuru says 2.8 will feature a massive UI overhaul. I can't seem to find anything of that magnitude being mentioned on the roadmap or on the "teaser" docs available online. Do you perhaps have any idea what he is talking about?
All I found out was the workspace and layers changes... Huh :)
edit: I guess it gets covered in the middle / at the end of the video there. Stupid me :) Fun video but I do think Andrew is a little too "home use" oriented. Maybe thats just my impression.
No worries, nkilar. :- )
I think the UI is okay tbh. Way better than how busy Zbrush is haha. Most 3d artists complain about UI since it's the first thing u encounter when you open a new app. U need to figure out what does what and where the tools are and how they work compared to the softwares you are familiar with. But the truth is it's just like opening a new book you need to read to acquire info or knowledge, they are like hurdles but most times for me, if you have a little patience and take it easy, you are up and doing with the software in no time.
I remember trying it out after 3dsmax and Maya. Blender does have the 3dsmax navigation for viewport but some of the shortcuts differ. In a week or so, the UI was second nature to me. I do understand why to some artists where tools and features are placed or managed is important but for me, I care more about what I can do with it :-)
@ Benny
Blender does pretty much everything 3dsmax does. Even better as it does sculpting, texture painting very well. I hardly have to use external softwares for those. I would suggest you try it out yourself and try and compare because opinions differ based on different artists experiences with it. I do understand most artists find the UI a bit daunting especially coming from 3dsmax or Maya but I have also seen people who have switched successfully after getting a hang of how it works. In architecture, 3dsmax is still the most used in archviz studios. 3dsmax is still awesome by its right and it works very well with a lot of renderers. I think renderers devs find it easier to work with (I may be wrong here).
I am currently playing about with it. Quite pleased with how quick you can get things up and running. No need to bake maps like ue4 and Lumion is quite pricey.
From this video, Yes, Eevee supports hdri:
I don't know where the Corona devs stand with Blender at the moment. Corona Standalone with Blender has bump and displacement problems. Hopefully there is something done towards that. With 3dsmax, this is not an issue though.