2024-05-23, 16:38:59
Home
Help
Search
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Chaos Corona Forum
Official Stuff
News
Corona Renderer 1.7 for 3ds Max Daily Build
Print
Pages:
1
...
5
6
[
7
]
All
Author
Topic: Corona Renderer 1.7 for 3ds Max Daily Build (Read 58328 times)
2017-10-23, 15:44:27
Reply #90
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Corona Renderer 1.7 for 3ds Max Daily Build
fixed
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2017-10-23, 16:25:42
Reply #91
romullus
Global Moderator
Active Users
Posts: 8885
Let's move this topic, shall we?
Re: Corona Renderer 1.7 for 3ds Max Daily Build
I wonder if CScatter could be made to work with mesher? That would be even better than collapse.
Logged
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models
|
My Videos
|
My Pictures
2017-10-23, 16:28:53
Reply #92
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Corona Renderer 1.7 for 3ds Max Daily Build
hmm, that would require the scatter to work as particle system... not impossible, but... :D
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2017-10-23, 16:33:19
Reply #93
romullus
Global Moderator
Active Users
Posts: 8885
Let's move this topic, shall we?
Re: Corona Renderer 1.7 for 3ds Max Daily Build
I withdraw my suggestion then, CScatter still needs much more important features. Better not to waste time on something that can be easily done in other ways and potentially degrade performance :]
Logged
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models
|
My Videos
|
My Pictures
2017-10-23, 16:47:00
Reply #94
PROH
Active Users
Posts: 1219
Re: Corona Renderer 1.7 for 3ds Max Daily Build
..hmmmm.. Converting 100.000 C-scatter objects to Max objects might be easy, but from that point on nothing seems easy for Max. In fact even selecting them all can be impossible for Max to handle..
Logged
Print
Pages:
1
...
5
6
[
7
]
All
Chaos Corona Forum
Official Stuff
News
Corona Renderer 1.7 for 3ds Max Daily Build