Author Topic: light  (Read 2837 times)

2017-06-16, 00:04:15

iancamarillo

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Hi,
I use scene states in 3ds max to render multiple camera views (sometimes 30+) without having to repeat filenames, render settings, etc each time there are revisions. Render hidden lights off really helps because I create layers with light rigs for each view. Coming from vray, I use to just rotate the light dome to get the perfect angle hdri. But I can't figure out how to keep hdri settings per view in corona. Any thoughts? Thanks!

2017-06-16, 10:27:03
Reply #1

romullus

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You can animate bitmap's U offset...
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2017-06-16, 16:35:40
Reply #2

maru

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Or even better use the "rotate" parameter in Corona Bitmap (available since 1.6).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-08-25, 00:32:36
Reply #3

iancamarillo

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animating the material isn't really helpful cause I have motion blured objects (cars etc.)

how do other corona users save different hdr's in the Scene Environment for different cameras in the same Max file?

2017-08-25, 11:23:55
Reply #4

romullus

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Did you try to use scene states?
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2017-08-25, 19:01:56
Reply #5

iancamarillo

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So I noticed the state sets WILL change the hdri's BUT only if I use the "Use 3ds Max settings (Environment tab)" option in the render panel. So it works! Any chance the corona option can support switching maps in state sets? I've attached a simple max file to toggle between the state sets. Thanks
« Last Edit: 2017-08-25, 22:13:48 by iancamarillo »

2017-08-27, 10:58:03
Reply #6

romullus

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As far as i remember, scene states doesn't support changes in render settings, so you're left with enviroment and effects option only. 3ds Max limitation?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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